INSTALLATIONS video performances


Chronoscape
Interactive video sculpture, 2023

A symbolic representation or embodiment of the concept of time.



Source of Energy
Light interactive sculpture - ethanol, 2022

Light sculpture in the form of an ethanol molecule.



Zombie tools
Objects, 2022

Animated recycled objects.



Re-Lighting
Objects made of recycled LED, 2022

Light objects representing maps of different cities.



Inland Wonderland
Interactive sculpture, 2022

The object/sculpture deals with the concepts of chaos and order. Interactive animation.



MicroCosm
Media installation, 2021

Immersive video installation of the invisible universe.
Stereo Video.



Source of Energy
Light interactive sculpture - glucose, 2021

Light sculpture in the form of a glucose molecule.



Eye Wide Shut
Interactive installation, 2019

One can talk endlessly about eyes, they compose poems, write scientific treatises, and run ophthalmologists studies. They are often called the “mirror of the soul”, which, paradoxically, corresponds to one of the most effective ways to identify a person by the iris. Its beauty and complexity can be compared with the surface of the planet. They are like celestial bodies in endless galaxies that can be observed in the night sky.



Night in a city of light
Interactive AR photo installation, 2019

Night changes our way of seeing things around us. It washes out colors to dark and replaces objects by silhouettes.
In other time human were sleeping hiding in caves during this uncertain period. nowadays we are used to go out late in the night and to spend our free time with friends and relatives.
Gwangju in the night - how is it?



The White is not What it Seems
Interactive AR installation, 2019

'The white is not what it seems', the AR installation is made in honor of Julian Assange. His imprisonment reveals a mechanism of governmental censorship of the mass media at the global level, showing how they work and what they can publish and what is not allowed.
It explores how contemporary mass media shapes information as a ‘reality’ that is supposed to inform, as well as distract.



Twin Depths
Video installation, 2018

Human came out of the sea. In case of world catastrophe can we return back?



The Messive
Interactive tapestry (2010) AR installation, 2018

Art expresses our thoughts, emotions, intuition and desires, but also intimate when it comes to how we feel the world, which for many is an extension of the personality. This is a combination of intimate concepts that cannot be accurately reproduced in just one word.
Also, art can be a way of communication, and combining different types of registration of reality, and in particular, binary code, it can become a message for our descendants.



Sleeper
Interactive sound/video installation, 2018 (tapestry 2011 & in progress)

Film conservation using a technic of tapestry and interactive storytelling.



Monolith II
Interactive video installation, 2017

Monolith as a mirror.



Maranola Constellation
Site specific installation, 2016

Maranola constellation - is a constellation on a ground, in the shape of a triangle.
It can be seen by the villagers, but also "other" from universe.



Orbis Quartus / Another Dimension
Interactive video installation, 2015 (in progress)

Installation exploring emotional expressions on human face and its relations with video image (projection) and other people.



Cycloramadrome
Interactive video installation, 2015

Installation exploring relations between video image (projection) and the way how it could be perceived.



Play
Interactive light installation, 2013

Interactive sign



Breathless
Interactive installation, 2012

Fear and desire, internet and environment - light's breathing sculptures



In Search of Lost Focus
Interactive video installation, 2012

Often we think that we are reaching now the goal. And only it is enough to stretch a hand attaining the surface of the desired object.



Mirror's Traces
Interactive video installation / performance, 2011

Inspired by 'Nude Descending a Staircase, No. 2.



Nanoscope 2111
Interactive video installation / object, 2011

The prototype of future equipment, which allows unlimited magnification of the object under observation.



Contact Field
Interactive video installation, 2011

Landing fields



Monolith
Interactive video installation, 2010

“Monolith” deals with the complexities of fear as a contemporary social phenomenon. By letting the viewer experience fear, the installation offers critical insights into the effect of cultural conditioning in contemporary society. Furthermore, it provides social comments on collective emotional standards and the dominant conventions of a society in which the media constantly amplify fear.



Minimal Reality : Fire
Site specific video installation, 2009

Video based on images of fire



Hotel Bathroom on Air
Site specific video installation, 2009

Bathroom's bathtop is filled with balloons. Underwater camera is placed under them and is connected with the tv in a hotel room. The slow dropping of water creates an instant video that is constantly changing.



The Unbearable Lightness
Interactive video installation, 2009

This work is about an expectation of common computer/television user who is used to control and accelerate things in order to get to desired object/movie as quick as possible.



Against Everybody
Multi-media installation, 2009

under construction.



Drama House / Life: A User's Manual
Interactive video installation, 2009

“Drama house” is a house when the simple ring at the doorbell can have unpredictable consequences; event, one is stranger then another and in the same time all, what happens with habitants belongs to everyday life. Sometimes these circumstances are a little bit exaggerated..



Art Measurement
Interactive video installation, 2008

Research model of comtemporary art market.



Alien Space
Interactive video installation, 2008

This work is about an expectation of common computer/television user who is used to control and accelerate things in order to get to desired object/movie as quick as possible.



Sonic Loft
Interactive sound installation, 2008 / version I

A visitor is invited to walk an audio route in an empty space demarcated solely by lines on the floor, with a single symbolic entry, and each of the eight minute stages imbued with an individual perseption by each of the composers.



Ward N7
Interactive installation, 2007

Atmosphere of anxiousness and ambiguity where everything is changing and especially the role of spectator. From the main actor he becomes a victim imprisoned in exhibition space.



Stalker
Interactive video installation, 2006

How is our mind shaped, what mythology lies behind? How do we influence what we see on TV and in cinema? What impact has it on our perception of the world?
The Desire Machine is brain scanner, linking our innermost thoughts to a video projection. Installation is based on mass media production: television, cinema, advertising.



Limited Spaces N2
SCREEN
Interactive installation/performance, 2005

The installation is composed of two parts: an exercise bike, and a narrow box rotating on the vertical axis. They are linked by a bicycle chain.
A visitor can take his turn at the bike. When he starts pedaling, the black box starts rotating, and a film is projected on its sides. To view the story to its conclusion the viewer must adjust his speed to the rhythm of the film.


Direct Cut
Interactive video installation, 2005

Is it possible to create an interactive cinema for multiple participants? What is the future of cinema? How will it evolve with the extremely fast development of technology in a high-tech society? How could the narrative be interrupted, and converted into a multi-node structure interactively connecting large numbers of viewers? Is it possible to make a film evolve by large numbers of seers at the same time? How can several spectators find common solutions in a film continuation? Is it a real possibility, or will the film viewing will be transformed into a competition, game – which one will become a winner, which one will lose?


Tenderness Lesson
Video installation, 2005

The face, its expressions and mimicry play an important role in human communication.  A glance, a smile, or the furrowing of brows can say significantly more that words pronounced at the same moment. 
On two screens actors perform the momentary situation when a relationship develops between two people meeting for the first time.  The moment is of a tension in which “the word” is absent and feelings are transmitted through facial movements. 


Limited Spaces N1
CUBE
Interactive Installation/performance, 2004

The work 'Limited Spaces' is inspired by behavior psychology and asks for an active participation of the spectator, whose actions will interrogate our perception, our relations with others and our own image. The meaning reveals itself through the visitor’s involvement in dance, image and music.


Mirror's Memory
Interactive video installation/performance, 2003

This installation reacts to visitor presence on the interactive carpet by superimposing various images, scenes and sounds generated in a random manner. The exhibition behavior evolves during the duration of the show; is modifies according to the database of all the people who visited the exposition.


Les mots en trop
Site specific video installation, 2003

Installations based on the mass media texts about Iraq war.


Post-Opening
Video installation, 2003

Post Opening is site specific installation conceived specially for CCNOA space.


Total Market Space
consumption energy - productive energy
Video installation, 2002

Who hasn’t gone shopping in a supermarket, a shopping mall or a chain store, to buy, spend, consume and finally fill up again?
With her videos on the purchasing of the same goods by four different people in four European cities, Alexandra Dementieva lends a critical eye to this infernal ritual, so universalised throughout the world.


The Room
Interactive video installation, 2001

The face, its expressions and mimicry play an important role in human communication.  A glance, a smile, or the furrowing of brows can say significantly more that words pronounced at the same moment. 
On two screens actors perform the momentary situation when a relationship develops between two people meeting for the first time.  The moment is of a tension in which “the word” is absent and feelings are transmitted through facial movements. 


Waiting Hall
Site specific interactive video installation, 2000

Reconstruction of a waiting hall.


Game with Children
Interactive video installation, 1998

The theme of the exhibition was inspired by the site. The Napoleonic fortress erected at the beginning of the XIX century is a historical edifice, which automatically elicits thinking about war. But the artist avoids directly using war images, concentring her attention on another questions such as: education, childhood, power, and virtual War.


To See
Interactive video installation, 1997

The face, its expressions and mimicry play an important role in human communication.  A glance, a smile, or the furrowing of brows can say significantly more that words pronounced at the same moment. 
On two screens actors perform the momentary situation when a relationship develops between two people meeting for the first time.  The moment is of a tension in which “the word” is absent and feelings are transmitted through facial movements. 


Beverly Hills
Site specific video installation, 1997

Site specific installation was placed in social security office.